MUSC DRAG CHALLENGE Cyberjaya Round 5 - 1 Nov 09

ahkauputra

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Gud news to all CAMPRO tuners.. guys start your engine..:driver:


UPDATED SCHEDULE WITH CAMPRO CLASS..

 

Fussion_R

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wahh, very good news for Campro owners, and for PROTON too...
but if at SDB, when the CAMPRO class running, its time to go to the toilet and beli burger...
hehehheee... no heart feeling for CAMPRO athusiast...

MAJULAH SUKAN DRAG RACE UNTUK NEGARA..
 

Vtec1.6_auto

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Bro AhKau, i have one suggestion:
apa kata u make the event earlier this weekend such as 10am?
its because u already add new CAMPRO category, for sure the event finish more late then before.
sebelum ni pun finish around 11-12pm, so "adat kata" this time finish at 1-2am lah. esok tu kerja.

one more suggestion :biggrin::
your sistem penyusunan the drag car beratur at the "christmas tree" taking too many time lah,
i dont know what formula that u used and why taking so long time just to susun the cars,
apa kata u tinggkatkan lagi your kecekapan yg already cekap there.

just a suggestion only..... i know u are COOL man that sedia menerima cadangan.
 

vtecD

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udeng shud get her to joki ur car nx time...
heheh
 

ahkauputra

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REVISED RACE SCHEDULE

1. KCAR <1.0cc OTR - 11:00am
2. CAMPRO <1.6cc OTR - 01:00pm
3. NA <1.8cc OTR - 03:00pm
4. VTEC <2.0cc OTR - 05:00pm
5. TURBO 2WD OTR - 08:00pm


Campro contestants already registered last week.

We'll try our best to commence race timely but please understand also like dont plead for delay like 'tlg hold dulu, ada kawan satu team suda on the way mau sampai".

Although this race isn't as strict as at SDB please support us by respecting the time & be punctual. We expect to finish all by 12 mid.

p/s - we may consider pre-registration method one (1) week before race date if same request for delay problem happens:rolleyes:

---------- Post added at 06:43 PM ---------- Previous post was at 05:25 PM ----------

your sistem penyusunan the drag car beratur at the "christmas tree" taking too many time lah,
i dont know what formula that u used and why taking so long time just to susun the cars

ask the rest and i'm sure majority know how the system works. it's a standard "pecah group" system at early stage (round 1) so that it won't be a round 2 race where u vs your own team mate.

the only reason that cause a delay is during Q process where cars which finish race cannot pusing to make u-turn from another way due to the lengthy divider. thats the reason why cars are queued at the back before making u-turn to get back to start line using same way for next race.

let me explain more detail how the system works.

assuming there are 8 contestants from no. 001 to 008.. no. 002 & 003 are from same team and no. 005 & 006 as well.. so...

Round 1 (early stage)
Organizer identifies teams send more than 1 car. Can "pilih2 sparing" also.
Game 1 - 001 vs 004 (2 top king usually berebut2 to run first or last for biggest chance to meet at final)
Game 2 - 002 vs 003 (same team to pecah group)
Game 3- 005 vs 006 (same team to pecah group)
Game 4 - 007 vs 008
=> simulated result - winners (001, 003, 005 & 008) & loosers (002, 004, 006 & 007)

Round 1 (Looser Group)
4 looser have another chance to fight according to sequence @ no more "pilih2 sparing"
Game 1 - 002 vs 004
Game 2 - 006 vs 007
=> simulated result - winners (004 & 007).. 002 & 006 out

Round 2 (knock out)
Winners from "Round 1" & Winners from "Round 1 Looser Group" fight according to sequence
Game 1 - 001 vs 003
Game 2 - 005 vs 008
Game 3- 004 vs 007
=> simulated result - winners (001, 005 & 004) & looser 003, 008 & 007 out

Final (League game)
If 3 left a league game will commence, if 4 left a semi-final commence.. as for this one is 3 left)

=> League Game method
1. each car fight each other @ each car run 2 games
2. car wins 2 games emerge as champion
3. car wins 1 game loose 1 game be 1st runner up
4. car looses 2 games be 2nd runner up

=> see.. 2 top king 001 & 004 again meet at final stage

Game 1 - 001 vs 005 - result 001 wins
Game 2 - 005 vs 004 - result 004 wins
Game 3- 001 vs 004 - result 004 wins

=> simulated result
Champion - (004 for winning 2 games
1st runner up - 001) for winning 1 & loosing 1
2nd runner up - 005) for loosing both games

Notes to bear in mind
1. during league game it may happens (very rare case like fastest car misgear, etc.) every car only wins one game, if this happens the league will have to be repeat
2. the above is simulated for 8 contestants only.. if more cars more complicated.. but the basic remains the same.. try understand the basic & simulation and u'll get more excited..
3. this system applies widely in indon, siam & vietnam for manual start system using flag.. surely not for christmas tree..
4. this system helps to identify winners regardless numbers of contestants based on final result which car is fastest, faster and slow.. of course everyone hate to see 2 top king for that class to fight at early round.. it's damn fair bro.

I'm not so good and i'm also still learning/improving from time to time.. but i well understand this manual system for drag race after years of troubles/problems organizing bikes drag.. i do recommend other active drag organizers (manual - flag) to also practicing this method rather than maintaining 1st-round kalah mati or 1st-round cabut undi.. chances whereby u will fight your own team mate during early stage (1st or 2nd round) is too high.. but here different organizers are practicing different method and yes its up to the organizer to decide their own method & rules.. but again using this method can finally identify 3 top fast cars for the class podium.. :biggrin:
 
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